Although the executioners can still fight infantry and elves to an extent,īlack Guard kill other elves, and that's about it. Whereas Dark Elves are the book's answer to other elves and infantry.īut like with most things, focusing too much on one, will leave your army weaker. Executioners are the book's answer to Monstrous Cav. Thedarkavenger wrote: Black Guard don't need changing as they don't compete with executioners. Executioners are the shock troops that deliver a crushing blow, whereas Blackguard are the fearsome anvil that are deadlier the longer you combat them (without making them broken or stupid-good). The idea is to make Blackguard more viable without attempting to compete directly against Executioners. This excludes any rolls of 6 that result in Killing Blow and/or Heroic Killing Blow. ![]() If they are affected by Scaley Skin, then:Īll dice rolls to wound of 6 against the Blackguard need to be re-rolled through the end of the next round of combat. If Blackguard have lost the previous combat round, then:īlackguard gain the Scaley Skin (6+) Special Rule through the end of the next round of combat. ![]() If they are affected by Armor Piercing, then:īlackguard gain an extra rank of supporting attacks through the end of the next round of combat. If Blackguard have won the previous combat round, then:īlackguard gain the Armor Piercing Special Rule through the end of the next round of combat.
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